A stylized character developed for a 2D adventure game with a graphic-novel visual direction. The high-resolution models were built for rendered sprites, with the emphasis on sculpted forms, costume design and a painted appearance.
The work includes the character bust and hands, winter clothing and both clean and snow-covered costume variations. The pipeline combined Marvelous Designer, Blender UV work, Substance Painter and ZBrush rendering with MatCap shading and polypaint.
A custom Blender shader was also explored for previewing the look. This project documents a sculpt-to-sprite workflow; real-time mesh optimization was not its primary goal.