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Stylized Soviet/Post-War Character – Bust + Outfit Variants✝

This project is a stylized 3D character designed for a 2D adventure game with the picturesque aesthetics of a graphic novel. All models are built in high polygon resolution for use in sprites, rendered in ZBrush with custom matte paintings. The workflow focused on modularity, visual storytelling, and stylization rather than strict realism.

💡 Project overview:
Character: emaciated stylized Soviet protagonist (bust + hands)
Clothing set: monastic winter clothing (caftan, scarf, gloves, belt, valenki boots)
Texturing: shading based on matte caps with simple polypaint; includes a snowy variant
Rendering: rendering in ZBrush with customizable shaders to create a cartoon/comic look
Pipeline: Marvelous Designer > Blender UVs > Substance Painter > ZBrush

🎯 Key points:
Stylized face sculpture and silhouette
Two clothing options: clean + covered with snow
Created for sprite-based animation; mesh optimization was not a priority
A version with a custom Blender shader for previewing in the engine was also explored
📁 Format: sculpture only

Translated with DeepL.com (free version)