Website powered by
Daniel  GoE
Daniel GoE
3D character artist.
Somewhere, Kazakhstan

Summary

Hello!
I'm specialize in developing 3D character and world models for game engines. My goal is to bring quality and professionalism to every project I work on.

My key skills include:

🖥️ Full-cycle 3D character model development: from concept to export into game engines. I create high-quality and expressive characters that bring life to your game.
🎨 Proficiency in 3D software: Blender and Maya. I skillfully use them for Subdivision modeling, creating props, and clothing elements.
🖌️ ZBrush sculpting: Adding details and character to characters.
🎨 Texturing in Substance Painter: I have experience working with texture maps and understand the PBR pipeline for creating realistic materials.
🎮 Working with engines: I import and configure models in Unity and Unreal Engine to make your project look stunning.
👗 Clothing creation and fabric simulation in Marvelous Designer: Adding style and authenticity to characters.
🤖 Understanding of rigging and skinning fundamentals: I know how to make characters animated and lifelike.
💡 Lighting setup and scene assembly: I prepare scenes for rendering in Marmoset Toolbag 4 and Blender to make your content look incredible.

Additionally, I am familiar with tools like Marvelous Designer, Photoshop, Wondershare Filmora, Adobe After Effects 2021, Topaz Studio, ActorCore AccuRIG, Wrap4D

Let's bring your ideas to life together! Contact me, and we'll start working on your next project.

Skills

3D Modeling3D VisualizationCharacter ModelingCharacter Design

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Unity
Unity
Maya
Maya
R3DS ZWRAP
R3DS ZWRAP
R3DS Wrap
R3DS Wrap
FiberShop
FiberShop
Mixamo
Mixamo
ActorCore AccuRIG
ActorCore AccuRIG
Omniverse
Omniverse
PureRef
PureRef
Illustrator
Illustrator
Wondershare Filmora 12
Wondershare Filmora 12