Hello!
I'm specialize in developing 3D character and world models for game engines. My goal is to bring quality and professionalism to every project I work on.
My key skills include:
🖥️ Full-cycle 3D character model development: from concept to export into game engines. I create high-quality and expressive characters that bring life to your game.
🎨 Proficiency in 3D software: Blender and Maya. I skillfully use them for Subdivision modeling, creating props, and clothing elements.
🖌️ ZBrush sculpting: Adding details and character to characters.
🎨 Texturing in Substance Painter: I have experience working with texture maps and understand the PBR pipeline for creating realistic materials.
🎮 Working with engines: I import and configure models in Unity and Unreal Engine to make your project look stunning.
👗 Clothing creation and fabric simulation in Marvelous Designer: Adding style and authenticity to characters.
🤖 Understanding of rigging and skinning fundamentals: I know how to make characters animated and lifelike.
💡 Lighting setup and scene assembly: I prepare scenes for rendering in Marmoset Toolbag 4 and Blender to make your content look incredible.
Additionally, I am familiar with tools like Marvelous Designer, Photoshop, Wondershare Filmora, Adobe After Effects 2021, Topaz Studio, ActorCore AccuRIG, Wrap4D
Let's bring your ideas to life together! Contact me, and we'll start working on your next project.