AVAILABLE ON SUPERHIVE
https://superhivemarket.com/products/character-creator-realistic-male--female-character-creator-bundle---blender--ue5-cca-goe-
Edit the source in Blender. Build and play your character in Unreal Engine.
This project presents my male and female character system across two workflows: editable Blender source characters and the Unreal Engine creator included with the Complete Edition.
In Unreal Engine, customize body and face presets, hair, skin, eyes, makeup, modular outfits and accessories. Randomization can respect locked categories, while Save / Load preserves the current appearance as a profile.
Full-body source renders compare male and female body types, followed by clothed character lineups. The gallery then follows the result into the engine:
• Configure wardrobe pieces and colors in the creator.
• Use Finish Creating to play the customized character in the included demo.
• Use Create Playable Asset in the Unreal Editor to generate a reusable Character Blueprint.
• Place the saved Blueprint in a scene or integrate it with your own gameplay.
The generated Blueprint keeps its selected appearance and assembles the modular character for playback. Permanent Blueprint creation happens in the Editor before packaging; it is separate from the runtime customization and playable-demo workflow.
The Blender source includes separate male and female characters, editable face/body shape keys, rigs, clothing, hair, accessories, materials and textures. The Unreal project uses Blueprints, is validated on Windows with Unreal Engine 5.8, and uses Editor Scripting Utilities for creating permanent assets.
Choose the Complete Edition on Superhive for both Blender source and the Unreal project. Blender Source licenses do not include the engine project. Custom clothing and integration with your own game may require additional fitting, weighting and setup.
Presentation: screenshots and animated demonstrations show the actual Blender and Unreal interfaces. The final MP4 contains excerpts from the native Unreal recording. The cover and closing card are AI-assisted adaptations of existing promotional artwork.
Created by Daniel GoE.
Actual Unreal Engine footage: wardrobe customization, reusable character asset in the Editor, and gameplay. Edited excerpts; AI-assisted closing artwork.