A collection of 50+ modular voxel-style NPCs created for a TON project. The characters share a single rig and a compact texture approach, allowing different clothes, hats and accessories to be combined within one system.
My work covered the character set, modular customization, animation support and preparation for real-time use with GLB export.
The gallery shows different character combinations and the visual range of the collection. The emphasis is on readable silhouettes and reusable components across the set.