A stylized character study combining sculpting, texturing and speech-driven facial animation. I built the character with Blender, ZBrush and Substance Painter, then used NVIDIA Audio2Face to generate an initial facial-animation pass from speech.
I manually refined the animation to improve expression and the relationship between the spoken performance and the character's face. The gallery documents the character and the speech-animation result.
Dialogue development was AI-assisted, and the voice was synthesized. NVIDIA Audio2Face provided the initial speech synchronization; the final facial performance includes manual adjustments. Photoshop and After Effects were used for presentation and post-production.