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Stylized Male Character with NVIDIA Audio2Face Speech Sync

A stylized character study combining sculpting, texturing and speech-driven facial animation. I built the character with Blender, ZBrush and Substance Painter, then used NVIDIA Audio2Face to generate an initial facial-animation pass from speech.

I manually refined the animation to improve expression and the relationship between the spoken performance and the character's face. The gallery documents the character and the speech-animation result.

Dialogue development was AI-assisted, and the voice was synthesized. NVIDIA Audio2Face provided the initial speech synchronization; the final facial performance includes manual adjustments. Photoshop and After Effects were used for presentation and post-production.

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